Bokosuka Wars: FAQ
                        Updated April 21, 2014

                          by Derrick Sobodash


Revision 5:
Reformatted for 70 columns.

Revision 4:
Found a great new Theme of Bokosuka arrangement I added to the
"Other Stuff" section. Guaranteed to make your cat kick you right in
the face.

Revision 3:
I forgot what was updated this time.

Revision 2:
Corrected some spelling, added max values for units, gave proper
attribution to a webpage and added the section "Other Stuff"

Revision 1:
Initial release

                                               .:[table of contents]:.

1. Story
2. Screen Elements
3. How to Play
4. Power Ratings
5. Basic Goals
6. Other Stuff
7. Credits & Notes


King Ogreth of the Basam Empire has conquered the kingdom of Suren.

Suren's soldiers have all been captured or turned into trees and
rocks, and now King Suren has set off on a quest to defeat the ruler
of Basam castle.

Will he and his 49 soldiers be able to defeat King Ogreth?

                                                 .:[screen elements]:.

                | AAAAA   BBBB       CCCCCCCCC  PPPP |
                |                                    |
                |                                    |
                |                                    |
                |                                    |
                |                                    |
                |            DDDD   EEEE   FFFFFFFF  |

         AAAAA - The number of soldiers King Ogreth has left
          BBBB - The number of allies King Suren has left
     CCCCCCCCC - Pictures of King Suren's units (in case you got
          DDDD - The number of meters till King Suren will
                 encounter King Ogreth
          EEEE - The offensive strength of King Suren (the K is
                 for King, not Kill)
      FFFFFFFF - The outcome of a battle. The left is the power
                 of King Suren's unit and the right is the power
                 of King Ogreth's unit
          PPPP - The number of loops through the game you've

                                                     .:[how to play]:.

Pressing the D-PAD will move King Suren and his army in the desired
direction. You will start the game with only King Suren at 597m.

You can acquire more allies by bumping against trees, cacti, rocks,
and walls using King Suren. It will restore them to their normal form.
You can also free captive soldiers if you have a knight to break the
gates in front of them.

Throughout the world of Bokosuka there are obstacles only certain
characters can pass. The gates in which Soldiers are locked can only
be broken by Knights. Death tiles will kill all characters except
Soldiers, who will remove them when they step on them. The walls at
500m, 400m, 300m, and 200m can only be broken by King Suren.

When one unit collides with another, a battle takes place. The tile
will change to an icon of crossed swords and a then a B (for battle).

The victory is automatically calculated by the computer based on the
difference between the offensive strengths of the units.

If King Suren dies, the game will and and you will see the famous
screen announcing "WOW! YOU LOSE!"

When King Suren succeeds in defeating King Ogreth, you will be
rewarded with a screen announcing "BRAVO! YOU WIN!" and the game will
reset back to the start of the stage.

New death tiles will be added to the map, making each run more
perilous for King Suren and his Knights. With each loop through the
game a few new death tiles are added.

                                                   .:[power ratings]:.

This table shows the power rankings of units after various numbers of
enemy fights.

           |         |Start| x1  | x2  | x3  | x4  | Max |
           | King    | 220 | 230 | 240 | 250 | 260 | 320 |
           | Soldier | 30  | 40  | 50  | 140 | 150 | 310 |
           | Knight  | 150 | 160 | 170 | 260 | 270 | 310 |

All fights after the fourth will award 10 more offensive strength
to the unit until they reach their maximum power (320 in the case of
King Suren).

The greatest power increase for Soldiers and Knights occurs after the
third fight. After this fight they will turn Gold to show they have
reached that benchmark level.

Unfortunately the enemy units don't really have names, the best I can
manage is a description of how they look or what color they are...

                   | Pink Soldiers | 50  |
                   | Purple Wizard | 30  |
                   | Orange Knight | 10  |
                   | Purple Demon  | 30  |
                   | Blue Shade    | 50  |
                   | Gold Knight   | 100 |
                   | Green Demon   | 100 |
                   | King Ogreth   | 100 |

The Green Demons will have their offensive strength cut from 100 to 10
when they are attacked by a Soldier unit.

                                                     .:[basic goals]:.

From 600m to 500m
* Raise King Suren's strength to its 320 maximum
* Find some allies and try to level them up to their gold class
  (especially knights)
* Be careful fighting enemies with a higher strength than 10. Try to
  stick to the Orange/Green Knights.

From 500m to 400m
* Continue finding more allies and level them up

From 400m to 300m
* The Purple Demons will appear here surrounded by four rocks.
* If King Suren passes a point in line with the rocks (vertically),
  the rocks will turn into Blue Shades.
* Killing the Purple Demon will defeat all the Blue Shades as well.
  Killing him is best as they will often regenerate until you do.

From 300m to 200m
* There are a LOT of Gold Knights who appear here. Try to use a knight
  or soldier to draw them away. Don't let King Suren fight them as
  he'll probably die
* The large 4-tile trees can be cut down by King Suren. Be careful,
  it's very easy for other units to get stuck here.

From 200m to 100m
* Same tactics as 300m-200m. DO NOT LET KING SUREN FIGHT!

From 100m to 0m
* Enter the palace area (bricks)
* Make sure to kill the Green Demons using soldiers. They have an
  extreme advantage over them.
* Absolutely do not let King Suren fight the Gold Knights. Dying this
  far in will really suck.
* There's a good chance King Ogreth will kill your soldiers and
  knights. But better to try them before letting King Suren get

                                                     .:[other stuff]:.

The game stops counting your loops through the game after your fifth
victory. The difficulty will continue to increase, but no new marks
are made to show how many loops you've completed. Bummer.

There's a REALLY good remix of the Theme of Bokosuka made by the guy
at If you like the music, you may enjoy the song.
Very nice strings and drums.

And if you're into MSX synth, the guy who operates has an awesome
remix of the Theme of Bokosuka up as well. You can also download an
MP3 version. It would sound good in a remake of the game... hmmm :)

                                                 .:[credits & notes]:.

Thanks to SomethingAwful and RPGFan for writing reviews of this game
terrible enough to make me want to play it.

Thanks to ASCII for making this wonderfully bad, yet addictive,
strategy game.

Thanks to whoever made this one Japanese Bokosuka website
(, since it
explained what the the numbers on the screen meant and allowed me to
make my enemy lists and max abilities lists.

I also drew heavily on that page's goal list in writing mine.

Special thanks to Capitan Morgan for ensuring I was too drunk
to notice that the "Theme of Bokosuka" was only 12 bars long and
repeating endlessly.